Players will be satisfied with its performance and capability against both ground targets and enemy aircraft. It's also quite fast for a bomber with an impressive top speed of 519 km/h (324 mph). Combined with the very high altitude bomber air spawn, the Me 264 is a very difficult aircraft for opponents to attack. It also has strong defensive capabilities, with two 13 mm turrets and three 20 mm turrets. It features an excellent bomb load of up to two 1,800 kg bombs and three 250 kg bombs totalling 4,350 kg. Introduced in Update 1.89 "Imperial Navy", the Me 264 is a powerful and strong heavy bomber. Finally, after the prototypes were damaged by the Allied bombing campaigns and constant setbacks, Hermann Göring ordered work be stopped on the Me 264. However, Doenitz saw the failures of the program and managed to talk Hitler out of it. The Kriegsmarine expressed interest in the project and planned to repurpose the Me 264 as a reconnaissance aircraft for the U-boats. Eventually, the Me 264 failed to compete with the performance of competition like the Junkers 390, Junkers' proposal with six engines. The final design included four engines and had a range of around 7,000 miles (11,265 km). Messerschmitt had tough competition like Junkers and Dornier who had an immense amount of experience building bombers. Messerschmitt had thought of creating a long-range aircraft before and finally saw the Amerika Bomber project as a way to design and produce them. Hitler reportedly boasted to Mussolini that Germany would have bombers that could fly all the way to the east coast of the United States by 1941. The Me 264 was Messerschmitt's submission to the German Air Ministry's specification for a long-range heavy bomber.
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